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I seem to remember replacing the La Maison shader with what
I wrote so we could do RSMB on sprites, particles, hair, realflow, vector output
for use in the compositor, etc... In short, we didn't do RSMB
straight out of the box as offered on the commercial market.
Matt
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of peter
boeykens Sent: Wednesday, May 07, 2008 3:55 AM To:
XSI(at)Softimage.COM Subject: Re: OTish: What nodes does the FXTree
need?
You mean for getting proper motion vectors out of
certain things like realflow meshes and cards?
On Wed, May 7, 2008 at 12:40 AM, peter boeykens
< peter_b(at)skynet.be> wrote:
Barnyard used RSMB together with La
Maison's motion vector shader for all its motion blur purposes
(except those occasional things that were rendered with MB out of mental
ray)
Hmm... sidenote Actually there were some other custom tools
;)
But for the areas we used RSMB, it was very successful, and Pierre
Jasmin and Revision were a great help.
-- Graham D Clark,
VFX/CG Supervisor, ph:fad-take-two http://www.linkedin.com/in/grahamclark
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