So you use your own shader on the Mental Ray side, but use the straight out of the box RSMB plugin (for AE, Fx Tree, Fusion etc...) or I miss your point too ?
:-)
Cheers
:-)
Guillaume
:-)
On Wed, 7 May 2008 13:11:08 -0500, "Matt Lind" <mlind(at)carbinestudios.com> wrote:
> I seem to remember replacing the La Maison shader with what I wrote so
> we could do RSMB on sprites, particles, hair, realflow, vector output
> for use in the compositor, etc... In short, we didn't do RSMB straight
> out of the box as offered on the commercial market.
>
> Matt
>
>
>
>
> ________________________________
>
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]
> On Behalf Of peter boeykens
> Sent: Wednesday, May 07, 2008 3:55 AM
> To: XSI(at)Softimage.COM
> Subject: Re: OTish: What nodes does the FXTree need?
>
>
> You mean for getting proper motion vectors out of certain things
> like realflow meshes and cards?
>
>
>
> On Wed, May 7, 2008 at 12:40 AM, peter boeykens
> <peter_b(at)skynet.be> wrote:
>
>
> Barnyard used RSMB together with La Maison's
> motion vector shader for all its motion blur purposes (except those
> occasional things that were rendered with MB out of mental ray)
>
>
> Hmm... sidenote Actually there were some other custom
> tools ;)
>
>
> But for the areas we used RSMB, it was very successful,
> and Pierre Jasmin and Revision were a great help.
>
> --
> Graham D Clark, VFX/CG Supervisor, ph:fad-take-two
> http://www.linkedin.com/in/grahamclark |
> http://www.xsibase.com/articles.php?detail=117
>
>
>
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