Re: OTish: What nodes does the FXTree need?

Date : Wed, 7 May 2008 16:35:42 -0700
To : XSI(at)Softimage.COM
From : "Graham D Clark" <mailgrahamdclark(at)gmail.com>
Subject : Re: OTish: What nodes does the FXTree need?
Sometimes yes :) Sometimes no :)
--
Graham D Clark, VFX/CG Supervisor, ph:fad-take-two
http://www.linkedin.com/in/grahamclark | http://www.xsibase.com/articles.php?detail=117

On Wed, May 7, 2008 at 12:29 PM, Guillaume Laforge <guillaume(at)alamaison.fr> wrote:

So you use your own shader on the Mental Ray side,  but use the straight out of the box RSMB plugin (for AE, Fx Tree, Fusion etc...) or I miss your point too ?

:-)

Cheers

:-)

Guillaume

:-)


On Wed, 7 May 2008 13:11:08 -0500, "Matt Lind" <mlind(at)carbinestudios.com> wrote:
> I seem to remember replacing the La Maison shader with what I wrote so
> we could do RSMB on sprites, particles, hair, realflow, vector output
> for use in the compositor, etc...   In short, we didn't do RSMB straight
> out of the box as offered on the commercial market.
>
> Matt
>
>
>
>
> ________________________________
>
>       From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]
> On Behalf Of peter boeykens
>       Sent: Wednesday, May 07, 2008 3:55 AM
>       To: XSI(at)Softimage.COM
>       Subject: Re: OTish: What nodes does the FXTree need?
>
>
>       You mean for getting proper motion vectors out of certain things
> like realflow meshes and cards?
>
>
>
>               On Wed, May 7, 2008 at 12:40 AM, peter boeykens
> <peter_b(at)skynet.be> wrote:
>
>
>                       Barnyard used RSMB together with La Maison's
> motion vector shader for all its motion blur purposes (except those
> occasional things that were rendered with MB out of mental ray)
>
>
>               Hmm... sidenote Actually there were some other custom
> tools ;)
>
>
>               But for the areas we used RSMB, it was very successful,
> and Pierre Jasmin and Revision were a great help.
>
>               --
>               Graham D Clark, VFX/CG Supervisor, ph:fad-take-two
>               http://www.linkedin.com/in/grahamclark |
> http://www.xsibase.com/articles.php?detail=117
>
>
>


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