RE: Rendering large Framebuffers

Date : Thu, 8 May 2008 09:44:38 -0400
To : <XSI(at)Softimage.COM>
From : "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
Subject : RE: Rendering large Framebuffers
You can also just nail the buffers in memory by turning off "On-Disk Framebuffers" in the framebuffer tab.

If those buffers are float RGBA, each would take ~350Mb rather than 90Mb.

 - ½ 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Guillaume Laforge
Sent: 08-May-2008 08:18
To: XSI(at)Softimage.COM
Subject: Re: Rendering large Framebuffers


Hi Harry,

Open the "%TEMP%" folder of your windows system and you should find an "XSI_Temp_something" folder. The Mental Ray framebuffers of your current render are all there.
Copy those files just before the end of the process (tricky isn't). If XSI failed just at the end you've got a chance ;-).

You can view your renders with imf_disp (set to show all files).

Good luck !

Cheers

--
Guillaume Laforge | la maison


On Thu, 8 May 2008 12:53:04 +0200, Harry Bardak <hb_xsimailinglist(at)hotmail.com> wrote:
> Hi everyone. 
> 
> I need to render to huge format ( IMAX, 5616x4096 ) something very simple.
> 
> Cameraprojected object with a few channel in the same time. 
> 
> I redo my maths but the 3 frames in the buffer should not take than 3 
> * 90 meg ( float ) My texture are loaded in demand.
> The render itself does not  exceed 500-600 meg of Ram.
> 
> It render fine until Xsi try to write the buffers on the disk. 
> 
> I am using win32 and xsi 6.0 ( can't have a better version here at 
> framestore).
> Any ideas ? 
> 
> I will probably reverse back to using Pass instead of framebuffers..... 
> 
> 
> 
> Harry Bardak
> 
> TD / Compositor. 
> 
> 
> Http://www.harrybardak.co.uk/
> +44 781 661 4147
> 
> _________________________________________________________________
> Discover the new Windows Vista
> http://search.msn.com/results.aspx?q=windows+vista&mkt=en-US&form=QBRE
> 


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