Hey Stefan,
Email Kai and see if he can compile it for you. He's really responsive.
Aside from that there is a MEL command that converts the Maya cache file
to a pc2 format file. Look it up in the docs and also:
http://www.xsibase.com/forum/index.php?board=33;action=display;threadid=35519
Second to last post. Hope that may help. Not 100% it works with nCloth sims.
Also, did you try the FBX output of the cached sim?
Later,
Eric Thivierge, XSI Database Admin
www.xsidatabase.com
eric(at)xsidatabase.com
Forum Username: EricTRocks
Stefan Andersson wrote:
yep... my problem now is how to get the body (enveloped collision
body) animation over to maya. Crosswalk crashes each time, right now
I'm trying to figure out how to best do it.
1.) Either someone makes a compiled Maya KP Cache availble (which I
would need anyhow).
2.) it looks like I need to create a shadow rig which I can export separatly.
3.) I would need some suggestions from people with the XSI -> Maya ->
XSI pipeline :)
regards
stefan
On 5/9/08, Kris Rivel <krisrivel(at)gmail.com> wrote:
Yeah...see?! Ncloth rocks. I really hope XSI can get something equally as
impressive if not better sometime soon. For now, I will be going with
Ncloth for all my heavy cloth needs.
Kris
On Fri, May 9, 2008 at 4:44 AM, Stefan Andersson <sanders3d(at)gmail.com>
wrote:
here is the 3 clicks :)
http://sanders3d.googlepages.com/MayanCloth.mov
/stefan
On 5/9/08, Stefan Andersson <sanders3d(at)gmail.com> wrote:
ok... I give up :) It was so easy with nCloth it's not even funny. 3
clicks and I had a 100 times better result.
So.. anyone have Kai's KP_Cache tool compiled for Maya 2008 on linux?
I need to cache it out to XSI. I don't want to be forced into using
Maya again.. hehehe
regards
stefan
On 5/9/08, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> I know nCloth is a lot better. Right now I'm looking into transfering
> the animation over to maya (hopefully as a geoCache) do the
simulation
> and then cache it back to XSI for rendering. I'm still testing XSI
> Cloth and trying to get that one to work, as it would be ideal. But
at
> some point I have to stop trying an actually do the job :)
>
> Previously when these characters where done in Maya we did all the
> cloth sim in nCloth. After my evil takeover... moving it all to
XSI...
> I miss having nCloth.
>
> regards
>
> stefan
>
>
> On 5/9/08, Kris Rivel <krisrivel(at)gmail.com> wrote:
> > To be honest, you should check out Maya's Ncloth...<<ducks>>. It
wipes the
> > floor compared to Syflex IMO. I too have also opted for the good
old xsi
> > cloth vs. syflex as well for very rigid things. Plus I hate
dealing with
> > values that are 1 billionth of a decimal point.
> >
> > Kris
> >
> >
> > On Wed, May 7, 2008 at 11:39 AM, Ben Barker <ben.barker(at)gmail.com>
wrote:
> > > Indeed. XSI cloth can also be made to shrink by decreasing the
initial
> > > rest length of the springs. AFAIK Syflex in XSI can't do that. A
big
> > > downside is that you can't set the initial state on XSI cloth,
so I
> > > found it really useful to have a script that applies the cloth
> > > operator and a preset to a rig. That way you can generate your
cloth
> > > rig on any frame in any given shot.
> > >
> > >
> > >
> > >
> > > On Wed, May 7, 2008 at 7:26 AM, Stefan Andersson
<sanders3d(at)gmail.com>
> > wrote:
> > > > I've noticed... I haven't tested xsi cloth in a long while,
and it
> > > > actually seems to be a winner in this first race. So far my
tests has
> > > > gone a lot better with xsi cloth than with Syflex.
> > > >
> > > > Tests will continue.
> > > >
> > > > regards
> > > > stefan
> > > >
> > > >
> > > >
> > > >
> > > > On 5/7/08, Raffaele Fragapane <raffsxsilist(at)googlemail.com>
wrote:
> > > > > one useful tip is to not forget that you have soft's old
cloth too.
> > > > > for some things like small clusters, very rigid cloth and
forceful
> > substep
> > > > > eval I found it to be sometimes better than syflex, or if
not better
> > to at
> > > > > least give better results with less setup. There's plenty
it won't
> > do, but
> > > > > when you find syflex kinda not coping don't forget to give
old cloth
> > a shot.
> > > > >
> > > > >
> > > > > On Wed, May 7, 2008 at 3:04 PM, todd akita
<takita(at)earthlink.net>
> > wrote:
> > > > > >
> > > > > > Stefan Andersson wrote:
> > > > > >
> > > > > > > Hi All,
> > > > > > >
> > > > > > > I'm about to bark into using cloth for our next two
> > commercials...
> > > > > > > well... gonna make try at using it anyhow. Clothes are
tshirts
> > and
> > > > > > > skirts.
> > > > > > >
> > > > > > One of the guys in japan made some slight modifications
to the base
> > > > > toolbar, some of them are kind of useful or at least good
ideas. May
> > need
> > > > > to modify them to work on non-japanese OS.
> > > > > >
> > > > >
> >
http://www.softimage.jp/support/training/user_tips/vol01/index.html
> > > > > >
> > > > > > -T
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > ---
> > > > > > Unsubscribe? Mail Majordomo(at)Softimage.COM with the
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> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > __________________________________________
> > > > Pixel Abuser (at) http://www.swiss.se/
> > > > Blog (at) http://sanders3d.blogspot.com/
> > > > Web (at) http://sanders3d.googlepages.com/
> > > > work e.mail: stefan [at] swiss.se
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> > >
> > >
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> __________________________________________
> Pixel Abuser (at) http://www.swiss.se/
> Blog (at) http://sanders3d.blogspot.com/
> Web (at) http://sanders3d.googlepages.com/
> work e.mail: stefan [at] swiss.se
>
--
__________________________________________
Pixel Abuser (at) http://www.swiss.se/
Blog (at) http://sanders3d.blogspot.com/
Web (at) http://sanders3d.googlepages.com/
work e.mail: stefan [at] swiss.se
--
__________________________________________
Pixel Abuser (at) http://www.swiss.se/
Blog (at) http://sanders3d.blogspot.com/
Web (at) http://sanders3d.googlepages.com/
work e.mail: stefan [at] swiss.se
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