Thanks, I'll take a look when I get a chance.
Interestingly, though the Perlin deformer did more or less what I
wanted, I couldn't apply it to a cluster, which would have been very
useful. As it is, I've figured out an alternative.
Thanks All.
Phil Williams wrote:
Chris,
The La Maison's LM_weight_map tools might be useful for this? They give
pretty good control over deformation.
Check these video tutorials:
P1: http://www.youtube.com/watch?v=eq2-cz0w5Rs&feature=related
P2: http://www.youtube.com/watch?v=7gL03PwB1LY&feature=related
P3: http://www.youtube.com/watch?v=7gL03PwB1LY&feature=related
P4: http://www.youtube.com/watch?v=Hjnwo8lIqD8
P5: http://www.youtube.com/watch?v=FZvAOMWW-N4
Phil
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Chris Marshall
Sent: 09 May 2008 14:23
To: XSI(at)Softimage.COM
Subject: random push
Hi All,
I'm animating an object, like a balloon deflating, but made of something
a bit like crumpled foil. What I thought of doing was using a push opp,
with random negative values. I don't particularly want to use textures
to drive this, just some random value, in the negative.
I could probably figure something out, but am up against time.
Thanks,
Chris
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