Re: Slightly OT: Post-motionblur with Nuke and XSI

Date : Fri, 9 May 2008 16:39:37 +0200
To : XSI(at)Softimage.COM
From : "Arvid Björn" <arvidbjorn(at)gmail.com>
Subject : Re: Slightly OT: Post-motionblur with Nuke and XSI
I made it work with the standard tools, and it's quite near reelsmart but rsmb still looks a bit nicer. I also got some edge artifacts, some of which could be fixed with a tiny edgeblur of the beauty pass.

You have to set the vector-pass read node to "Raw",
then you have to use a Copy-node to copy rgb.red to forward.u, and rgb.green to forward.v,
then use the VectorBlur-node, set add u/v to -0.5 (to normalize), the multiply value to the value lmv shader reports (max displacement) and offset to -0.5, and method to forward.

Should work. =)



On Thu, May 8, 2008 at 2:27 PM, Sebastian Faber <sebastian.faber(at)liga01.de> wrote:

Hello everyone,

 

did anybody have success with post-motionblur using nuke? I know the Reelsmart-plugin for nuke works quite well. But is there a possibility to use standard nuke nodes and xsi motion-vector or lmv passes?

 

Thanks

 

Sebastian

 

 




--
senior 3d artist | stockholm.postproduction | www.stopp.se

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