RE: Slightly OT: Post-motionblur with Nuke and XSI

Date : Fri, 9 May 2008 17:08:27 +0200
To : <XSI(at)Softimage.COM>
From : "Sebastian Faber" <sebastian.faber(at)liga01.de>
Subject : RE: Slightly OT: Post-motionblur with Nuke and XSI

Yes thank you arvid. meanwhile Meanwhile I've got it too. Did you have any experience with the mental ray motion vectors and nuke. That's the next thing I want to test. T

 

 

 

Von: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] Im Auftrag von Arvid Björn
Gesendet: Freitag, 9. Mai 2008 16:40
An: XSI(at)Softimage.COM
Betreff: Re: Slightly OT: Post-motionblur with Nuke and XSI

 

I made it work with the standard tools, and it's quite near reelsmart but rsmb still looks a bit nicer. I also got some edge artifacts, some of which could be fixed with a tiny edgeblur of the beauty pass.

You have to set the vector-pass read node to "Raw",
then you have to use a Copy-node to copy rgb.red to forward.u, and rgb.green to forward.v,
then use the VectorBlur-node, set add u/v to -0.5 (to normalize), the multiply value to the value lmv shader reports (max displacement) and offset to -0.5, and method to forward.

Should work. =)


On Thu, May 8, 2008 at 2:27 PM, Sebastian Faber <sebastian.faber(at)liga01.de> wrote:

Hello everyone,

 

did anybody have success with post-motionblur using nuke? I know the Reelsmart-plugin for nuke works quite well. But is there a possibility to use standard nuke nodes and xsi motion-vector or lmv passes?

 

Thanks

 

Sebastian

 

 




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senior 3d artist | stockholm.postproduction | www.stopp.se


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