Yes thank you arvid. meanwhile Meanwhile I've got it too. Did
you have any experience with the mental ray motion vectors and nuke. That's the
next thing I want to test. T
Von: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] Im Auftrag von Arvid Björn
Gesendet: Freitag, 9. Mai 2008 16:40
An: XSI(at)Softimage.COM
Betreff: Re: Slightly OT: Post-motionblur with Nuke and XSI
I made it work with the
standard tools, and it's quite near reelsmart but rsmb still looks a bit nicer.
I also got some edge artifacts, some of which could be fixed with a tiny
edgeblur of the beauty pass.
You have to set the vector-pass read node to "Raw",
then you have to use a Copy-node to copy rgb.red to forward.u, and rgb.green to
forward.v,
then use the VectorBlur-node, set add u/v to -0.5 (to normalize), the multiply
value to the value lmv shader reports (max displacement) and offset to -0.5,
and method to forward.
Should work. =)
On Thu, May 8, 2008 at 2:27 PM, Sebastian Faber <sebastian.faber(at)liga01.de>
wrote:
Hello everyone,
did anybody have success with
post-motionblur using nuke? I know the Reelsmart-plugin for nuke works quite
well. But is there a possibility to use standard nuke nodes and xsi
motion-vector or lmv passes?
Thanks
Sebastian
--
senior 3d artist | stockholm.postproduction | www.stopp.se