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I didn't try that but I went through a long list of unsuccessful tricks before I finally got it to behave. It was simply a matter of setting the clip to load into memory rather than read from disk. Somewhat counter to what I assumed would work but I guess that's why it took as long as it did. I figured caching in ram was the crux of the matter but hey...
Thanks Raffaele for the tip though.
Cheers! -Dave
On Fri, May 9, 2008 at 4:57 PM, Raffaele Fragapane < raffsxsilist(at)googlemail.com> wrote:
This might sound somewhat muffled because I'm talking out of my arse, but have you tried forcing a refresh using the clips' EvaluateAt method at the current frame? It should do the trick.
On Fri, May 9, 2008 at 6:59 PM, David Barosin < dbarosin(at)gmail.com> wrote:
I've made an event that changes the path of an image source on each frame of a render. I'm having trouble getting the image to refresh (reload) after the change. It refreshed fine in the UI if I keep a ppg open that displays the image.
Does anyone know of a trick to force an image to be reloaded prior to a render.
Thanks, -Dave
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