Re: syflex cloth
| Date : Sat, 10 May 2008 08:53:18 -0500 |
| To : XSI(at)Softimage.COM |
| From : "Gene Crucean" <emailgeneonthelist(at)gmail.com> |
| Subject : Re: syflex cloth |
I forgot to mention however... that script is courtesy of Rob Tesdahl at Cafe. Gotta give credit where credit is due.
-gc
On Sat, May 10, 2008 at 8:45 AM, Gene Crucean <emailgeneonthelist(at)gmail.com> wrote:
Check here for source code: http://www.kai-wolter.com/resources/maya/maya_pc_tools-gc
Here is the MEL to convert:
Once you've created your Maya geo cache, here is how you convert that to a PC2 file.Assumptions:$cacheDirectory = "C:\Stefan\myCacheDir"$cacheFileName = "cacheFile.xml"$cacheChannel = (name of the SHAPE that you created the cache for), example "outputCloth1"MEL:cacheFile-convertPc2 false-fileName $cacheFileName-directory ($cacheDirectory" + "/" ) // the '/' needs to be at the end. It can be in the $cacheDirectory variable. I just put it here so it would be obvious-pc2File ($cacheDirectory"+/outputFile.pc2")-channelName $cacheChannel;
On Sat, May 10, 2008 at 3:47 AM, Stefan Andersson <sanders3d(at)gmail.com> wrote:
FBX doesn't work with the linux version of XSI.
Thanks for the heads up with the pc2 cache file output. I'll use that one.
regards
stefan
--
On 5/9/08, Eric Thivierge <eric(at)xsidatabase.com> wrote:
> Hey Stefan,
>
> Email Kai and see if he can compile it for you. He's really responsive.
> Aside from that there is a MEL command that converts the Maya cache file to
> a pc2 format file. Look it up in the docs and also:
>
> http://www.xsibase.com/forum/index.php?board=33;action="">
>
> Second to last post. Hope that may help. Not 100% it works with nCloth
> sims.
>
> Also, did you try the FBX output of the cached sim?
>
> Later,
>
> Eric Thivierge, XSI Database Admin
> www.xsidatabase.com
> eric(at)xsidatabase.com
> Forum Username: EricTRocks
>
>
>
> Stefan Andersson wrote:
>
> > yep... my problem now is how to get the body (enveloped collision
> > body) animation over to maya. Crosswalk crashes each time, right now
> > I'm trying to figure out how to best do it.
> >
> > 1.) Either someone makes a compiled Maya KP Cache availble (which I
> > would need anyhow).
> >
> > 2.) it looks like I need to create a shadow rig which I can export
> separatly.
> >
> > 3.) I would need some suggestions from people with the XSI -> Maya ->
> > XSI pipeline :)
> >
> > regards
> > stefan
> >
> >
> > On 5/9/08, Kris Rivel <krisrivel(at)gmail.com> wrote:
> >
> >
> > > Yeah...see?! Ncloth rocks. I really hope XSI can get something equally
> as
> > > impressive if not better sometime soon. For now, I will be going with
> > > Ncloth for all my heavy cloth needs.
> > >
> > > Kris
> > >
> > >
> > > On Fri, May 9, 2008 at 4:44 AM, Stefan Andersson <sanders3d(at)gmail.com>
> > > wrote:
> > >
> > >
> > > > here is the 3 clicks :)
> > > >
> > > > http://sanders3d.googlepages.com/MayanCloth.mov
> > > >
> > > > /stefan
> > > >
> > > >
> > > >
> > > >
> > > > On 5/9/08, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> > > >
> > > >
> > > > > ok... I give up :) It was so easy with nCloth it's not even funny. 3
> > > > > clicks and I had a 100 times better result.
> > > > >
> > > > > So.. anyone have Kai's KP_Cache tool compiled for Maya 2008 on
> linux?
> > > > > I need to cache it out to XSI. I don't want to be forced into using
> > > > > Maya again.. hehehe
> > > > >
> > > > > regards
> > > > >
> > > > > stefan
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > On 5/9/08, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> > > > > > I know nCloth is a lot better. Right now I'm looking into
> transfering
> > > > > > the animation over to maya (hopefully as a geoCache) do the
> > > > >
> > > > >
> > > >
> > > simulation
> > >
> > >
> > > >
> > > > > > and then cache it back to XSI for rendering. I'm still testing
> XSI
> > > > > > Cloth and trying to get that one to work, as it would be ideal.
> But
> > > > >
> > > > >
> > > >
> > > at
> > >
> > >
> > > >
> > > > > > some point I have to stop trying an actually do the job :)
> > > > > >
> > > > > > Previously when these characters where done in Maya we did all
> the
> > > > > > cloth sim in nCloth. After my evil takeover... moving it all to
> > > > >
> > > > >
> > > >
> > > XSI...
> > >
> > >
> > > >
> > > > > > I miss having nCloth.
> > > > > >
> > > > > > regards
> > > > > >
> > > > > > stefan
> > > > > >
> > > > > >
> > > > > > On 5/9/08, Kris Rivel <krisrivel(at)gmail.com> wrote:
> > > > > > > To be honest, you should check out Maya's Ncloth...<<ducks>>.
> It
> > > > >
> > > > >
> > > >
> > > wipes the
> > >
> > >
> > > >
> > > > > > > floor compared to Syflex IMO. I too have also opted for the
> good
> > > > >
> > > > >
> > > >
> > > old xsi
> > >
> > >
> > > >
> > > > > > > cloth vs. syflex as well for very rigid things. Plus I hate
> > > > >
> > > > >
> > > >
> > > dealing with
> > >
> > >
> > > >
> > > > > > > values that are 1 billionth of a decimal point.
> > > > > > >
> > > > > > > Kris
> > > > > > >
> > > > > > >
> > > > > > > On Wed, May 7, 2008 at 11:39 AM, Ben Barker
> <ben.barker(at)gmail.com>
> > > > >
> > > > >
> > > >
> > > wrote:
> > >
> > >
> > > >
> > > > > > > > Indeed. XSI cloth can also be made to shrink by decreasing
> the
> > > > >
> > > > >
> > > >
> > > initial
> > >
> > >
> > > >
> > > > > > > > rest length of the springs. AFAIK Syflex in XSI can't do
> that. A
> > > > >
> > > > >
> > > >
> > > big
> > >
> > >
> > > >
> > > > > > > > downside is that you can't set the initial state on XSI
> cloth,
> > > > >
> > > > >
> > > >
> > > so I
> > >
> > >
> > > >
> > > > > > > > found it really useful to have a script that applies the
> cloth
> > > > > > > > operator and a preset to a rig. That way you can generate
> your
> > > > >
> > > > >
> > > >
> > > cloth
> > >
> > >
> > > >
> > > > > > > > rig on any frame in any given shot.
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > On Wed, May 7, 2008 at 7:26 AM, Stefan Andersson
> > > > >
> > > > >
> > > >
> > > <sanders3d(at)gmail.com>
> > >
> > >
> > > >
> > > > > > > wrote:
> > > > > > > > > I've noticed... I haven't tested xsi cloth in a long
> while,
> > > > >
> > > > >
> > > >
> > > and it
> > >
> > >
> > > >
> > > > > > > > > actually seems to be a winner in this first race. So far
> my
> > > > >
> > > > >
> > > >
> > > tests has
> > >
> > >
> > > >
> > > > > > > > > gone a lot better with xsi cloth than with Syflex.
> > > > > > > > >
> > > > > > > > > Tests will continue.
> > > > > > > > >
> > > > > > > > > regards
> > > > > > > > > stefan
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > On 5/7/08, Raffaele Fragapane
> <raffsxsilist(at)googlemail.com>
> > > > >
> > > > >
> > > >
> > > wrote:
> > >
> > >
> > > >
> > > > > > > > > > one useful tip is to not forget that you have soft's
> old
> > > > >
> > > > >
> > > >
> > > cloth too.
> > >
> > >
> > > >
> > > > > > > > > > for some things like small clusters, very rigid cloth
> and
> > > > >
> > > > >
> > > >
> > > forceful
> > >
> > >
> > > >
> > > > > > > substep
> > > > > > > > > > eval I found it to be sometimes better than syflex, or
> if
> > > > >
> > > > >
> > > >
> > > not better
> > >
> > >
> > > >
> > > > > > > to at
> > > > > > > > > > least give better results with less setup. There's
> plenty
> > > > >
> > > > >
> > > >
> > > it won't
> > >
> > >
> > > >
> > > > > > > do, but
> > > > > > > > > > when you find syflex kinda not coping don't forget to
> give
> > > > >
> > > > >
> > > >
> > > old cloth
> > >
> > >
> > > >
> > > > > > > a shot.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > On Wed, May 7, 2008 at 3:04 PM, todd akita
> > > > >
> > > > >
> > > >
> > > <takita(at)earthlink.net>
> > >
> > >
> > > >
> > > > > > > wrote:
> > > > > > > > > > >
> > > > > > > > > > > Stefan Andersson wrote:
> > > > > > > > > > >
> > > > > > > > > > > > Hi All,
> > > > > > > > > > > >
> > > > > > > > > > > > I'm about to bark into using cloth for our next two
> > > > > > > commercials...
> > > > > > > > > > > > well... gonna make try at using it anyhow. Clothes
> are
> > > > >
> > > > >
> > > >
> > > tshirts
> > >
> > >
> > > >
> > > > > > > and
> > > > > > > > > > > > skirts.
> > > > > > > > > > > >
> > > > > > > > > > > One of the guys in japan made some slight
> modifications
> > > > >
> > > > >
> > > >
> > > to the base
> > >
> > >
> > > >
> > > > > > > > > > toolbar, some of them are kind of useful or at least
> good
> > > > >
> > > > >
> > > >
> > > ideas. May
> > >
> > >
> > > >
> > > > > > > need
> > > > > > > > > > to modify them to work on non-japanese OS.
> > > > > > > > > > >
> > > > > > > > > >
> > > > > > >
> > > > >
> > > > >
> > > >
> > >
> http://www.softimage.jp/support/training/user_tips/vol01/index.html
> > >
> > >
> > > >
> > > > > > > > > > >
> > > > > > > > > > > -T
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
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> > > > > > > > > --
> > > > > > > > >
> __________________________________________
> > > > > > > > > Pixel Abuser (at) http://www.swiss.se/
> > > > > > > > > Blog (at) http://sanders3d.blogspot.com/
> > > > > > > > > Web (at) http://sanders3d.googlepages.com/
> > > > > > > > > work e.mail: stefan [at] swiss.se
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- syflex cloth
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