Re: syflex cloth

Date : Mon, 12 May 2008 17:36:17 +0200
To : XSI(at)Softimage.COM
From : "Stefan Andersson" <sanders3d(at)gmail.com>
Subject : Re: syflex cloth
It worked great with the commandline version.

== Steps ==

1.) Create nCloth simulation
2.) Cache the nCloth (with nCloth cache)
3.) Cache with geometry cache
4.) convert the geometry cache (NOT nCloth cache) with formula below
5.) Use Kai's point cache addon to apply the cache inside XSI.

Formula
- - -
cacheFile -pc2 0 -pcf "[Path] / [File2beCreated.pc2]" -f "[Name
without extension on cached file]" -dir "[ Path to where the cachefile
resides ]";
- - -

ex:

The cache file from maya is created called "clothCache.mc" and
"clothCache.xml" (Maya automaticly creates two files). We will
generate a new file "called cloth.pc2"

In Maya's script window run:
cacheFile -pc2 0 -pcf "/tmp/cloth.pc2" -f "clothCache" -dir "/tmp/clothCache/";



regards
stefan andersson





On 5/10/08, Gene Crucean <emailgeneonthelist(at)gmail.com> wrote:
> When I was at CafeFX, I used that code quite a bit for this exact clothy
> reason. Gotta love nCloth.
>
> I forgot to mention however... that script is courtesy of Rob Tesdahl at
> Cafe. Gotta give credit where credit is due.
>
> -gc
>
>
>
> On Sat, May 10, 2008 at 8:45 AM, Gene Crucean <emailgeneonthelist(at)gmail.com>
> wrote:
> >
> > Check here for source code:
> http://www.kai-wolter.com/resources/maya/maya_pc_tools
> >
> > Here is the MEL to convert:
> >
> >
> > Once you've created your Maya geo cache, here is how you convert that to a
> PC2 file.
> >     Assumptions:
> >         $cacheDirectory = "C:\Stefan\myCacheDir"
> >         $cacheFileName = "cacheFile.xml"
> >         $cacheChannel = (name of the SHAPE that you created the cache
> for), example "outputCloth1"
> >
> >     MEL:
> >         cacheFile
> >             -convertPc2 false
> >             -fileName $cacheFileName
> >             -directory ($cacheDirectory" + "/" )  // the '/' needs to be
> at the end.  It can be in the $cacheDirectory variable.  I just put it here
> so it would be obvious
> >             -pc2File ($cacheDirectory"+/outputFile.pc2")
> >             -channelName $cacheChannel;
> >
> > -gc
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > On Sat, May 10, 2008 at 3:47 AM, Stefan Andersson <sanders3d(at)gmail.com>
> wrote:
> >
> > > FBX doesn't work with the linux version of XSI.
> > >
> > > Thanks for the heads up with the pc2 cache file output. I'll use that
> one.
> > >
> > > regards
> > > stefan
> > >
> > >
> > >
> > >
> > >
> > > On 5/9/08, Eric Thivierge <eric(at)xsidatabase.com> wrote:
> > > > Hey Stefan,
> > > >
> > > >  Email Kai and see if he can compile it for you. He's really
> responsive.
> > > > Aside from that there is a MEL command that converts the Maya cache
> file to
> > > > a pc2 format file. Look it up in the docs and also:
> > > >
> > > >
> http://www.xsibase.com/forum/index.php?board=33;action=display;threadid=35519
> > > >
> > > >  Second to last post. Hope that may help. Not 100% it works with
> nCloth
> > > > sims.
> > > >
> > > >  Also, did you try the FBX output of the cached sim?
> > > >
> > > >  Later,
> > > >
> > > >  Eric Thivierge, XSI Database Admin
> > > >  www.xsidatabase.com
> > > >  eric(at)xsidatabase.com
> > > >  Forum Username: EricTRocks
> > > >
> > > >
> > > >
> > > >  Stefan Andersson wrote:
> > > >
> > > > > yep... my problem now is how to get the body (enveloped collision
> > > > > body) animation over to maya. Crosswalk crashes each time, right now
> > > > > I'm trying to figure out how to best do it.
> > > > >
> > > > > 1.) Either someone makes a compiled Maya KP Cache availble (which I
> > > > > would need anyhow).
> > > > >
> > > > > 2.) it looks like I need to create a shadow rig which I can export
> > > > separatly.
> > > > >
> > > > > 3.) I would need some suggestions from people with the XSI -> Maya
> ->
> > > > > XSI pipeline :)
> > > > >
> > > > > regards
> > > > > stefan
> > > > >
> > > > >
> > > > > On 5/9/08, Kris Rivel <krisrivel(at)gmail.com> wrote:
> > > > >
> > > > >
> > > > > > Yeah...see?!  Ncloth rocks.  I really hope XSI can get something
> equally
> > > > as
> > > > > > impressive if not better sometime soon.  For now, I will be going
> with
> > > > > > Ncloth for all my heavy cloth needs.
> > > > > >
> > > > > > Kris
> > > > > >
> > > > > >
> > > > > >  On Fri, May 9, 2008 at 4:44 AM, Stefan Andersson
> <sanders3d(at)gmail.com>
> > > > > > wrote:
> > > > > >
> > > > > >
> > > > > > > here is the 3 clicks :)
> > > > > > >
> > > > > > > http://sanders3d.googlepages.com/MayanCloth.mov
> > > > > > >
> > > > > > > /stefan
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > On 5/9/08, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> > > > > > >
> > > > > > >
> > > > > > > > ok... I give up :) It was so easy with nCloth it's not even
> funny. 3
> > > > > > > >  clicks and I had a 100 times better result.
> > > > > > > >
> > > > > > > >  So.. anyone have Kai's KP_Cache tool compiled for Maya 2008
> on
> > > > linux?
> > > > > > > >  I need to cache it out to XSI. I don't want to be forced into
> using
> > > > > > > >  Maya again.. hehehe
> > > > > > > >
> > > > > > > >  regards
> > > > > > > >
> > > > > > > > stefan
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >  On 5/9/08, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> > > > > > > >  > I know nCloth is a lot better. Right now I'm looking into
> > > > transfering
> > > > > > > >  >  the animation over to maya (hopefully as a geoCache) do
> the
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > simulation
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  and then cache it back to XSI for rendering. I'm still
> testing
> > > > XSI
> > > > > > > >  >  Cloth and trying to get that one to work, as it would be
> ideal.
> > > > But
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > at
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  some point I have to stop trying an actually do the job :)
> > > > > > > >  >
> > > > > > > >  >  Previously when these characters where done in Maya we did
> all
> > > > the
> > > > > > > >  >  cloth sim in nCloth. After my evil takeover... moving it
> all to
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > XSI...
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  I miss having nCloth.
> > > > > > > >  >
> > > > > > > >  >  regards
> > > > > > > >  >
> > > > > > > >  > stefan
> > > > > > > >  >
> > > > > > > >  >
> > > > > > > >  >  On 5/9/08, Kris Rivel <krisrivel(at)gmail.com> wrote:
> > > > > > > >  >  > To be honest, you should check out Maya's
> Ncloth...<<ducks>>.
> > > > It
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > wipes the
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > floor compared to Syflex IMO.  I too have also opted for
> the
> > > > good
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > old xsi
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > cloth vs. syflex as well for very rigid things.  Plus I
> hate
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > dealing with
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > values that are 1 billionth of a decimal point.
> > > > > > > >  >  >
> > > > > > > >  >  > Kris
> > > > > > > >  >  >
> > > > > > > >  >  >
> > > > > > > >  >  > On Wed, May 7, 2008 at 11:39 AM, Ben Barker
> > > > <ben.barker(at)gmail.com>
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > wrote:
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > > Indeed. XSI cloth can also be made to shrink by
> decreasing
> > > > the
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > initial
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > > rest length of the springs. AFAIK Syflex in XSI can't
> do
> > > > that. A
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > big
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > > downside is that you can't set the initial state on
> XSI
> > > > cloth,
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > so I
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > > found it really useful to have a script that applies
> the
> > > > cloth
> > > > > > > >  >  > > operator and a preset to a rig. That way you can
> generate
> > > > your
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > cloth
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > > rig on any frame in any given shot.
> > > > > > > >  >  > >
> > > > > > > >  >  > >
> > > > > > > >  >  > >
> > > > > > > >  >  > >
> > > > > > > >  >  > > On Wed, May 7, 2008 at 7:26 AM, Stefan Andersson
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > <sanders3d(at)gmail.com>
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > wrote:
> > > > > > > >  >  > > > I've noticed... I haven't tested xsi cloth in a long
> > > > while,
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > and it
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > > >  actually seems to be a winner in this first race.
> So far
> > > > my
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > tests has
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > > >  gone a lot better with xsi cloth than with Syflex.
> > > > > > > >  >  > > >
> > > > > > > >  >  > > >  Tests will continue.
> > > > > > > >  >  > > >
> > > > > > > >  >  > > >  regards
> > > > > > > >  >  > > >  stefan
> > > > > > > >  >  > > >
> > > > > > > >  >  > > >
> > > > > > > >  >  > > >
> > > > > > > >  >  > > >
> > > > > > > >  >  > > >  On 5/7/08, Raffaele Fragapane
> > > > <raffsxsilist(at)googlemail.com>
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > wrote:
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > > >  > one useful tip is to not forget that you have
> soft's
> > > > old
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > cloth too.
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > > >  > for some things like small clusters, very rigid
> cloth
> > > > and
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > forceful
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > substep
> > > > > > > >  >  > > >  > eval I found it to be sometimes better than
> syflex, or
> > > > if
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > not better
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > to at
> > > > > > > >  >  > > >  > least give better results with less setup.
> There's
> > > > plenty
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > it won't
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > do, but
> > > > > > > >  >  > > >  > when you find syflex kinda not coping don't
> forget to
> > > > give
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > old cloth
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > a shot.
> > > > > > > >  >  > > >  >
> > > > > > > >  >  > > >  >
> > > > > > > >  >  > > >  > On Wed, May 7, 2008 at 3:04 PM, todd akita
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > <takita(at)earthlink.net>
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > wrote:
> > > > > > > >  >  > > >  > >
> > > > > > > >  >  > > >  > > Stefan Andersson wrote:
> > > > > > > >  >  > > >  > >
> > > > > > > >  >  > > >  > > > Hi All,
> > > > > > > >  >  > > >  > > >
> > > > > > > >  >  > > >  > > > I'm about to bark into using cloth for our
> next two
> > > > > > > >  >  > commercials...
> > > > > > > >  >  > > >  > > > well... gonna make  try at using it anyhow.
> Clothes
> > > > are
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > tshirts
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > and
> > > > > > > >  >  > > >  > > > skirts.
> > > > > > > >  >  > > >  > > >
> > > > > > > >  >  > > >  > > One of the guys in japan made some slight
> > > > modifications
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > to the base
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > > >  > toolbar, some of them are kind of useful or at
> least
> > > > good
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > ideas.  May
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > need
> > > > > > > >  >  > > >  > to modify them to work on non-japanese OS.
> > > > > > > >  >  > > >  > >
> > > > > > > >  >  > > >  >
> > > > > > > >  >  >
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > >
> > > >
> http://www.softimage.jp/support/training/user_tips/vol01/index.html
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > >  >  > > >  > >
> > > > > > > >  >  > > >  > > -T
> > > > > > > >  >  > > >  > >
> > > > > > > >  >  > > >  > >
> > > > > > > >  >  > > >  > >
> > > > > > > >  >  > > >  > >
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> > > > > > > >  >  > > >
> > > > > > > >  >  > > >
> > > > > > > >  >  > > > --
> > > > > > > >  >  > > >
> > > > __________________________________________
> > > > > > > >  >  > > >  Pixel Abuser (at) http://www.swiss.se/
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