Try not to make the mistake of trying to turn xsi into Maya. Much better to
change your working practices to suit XSI. :-)
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Cornelius Porzig
> Sent: 13 May 2008 21:14
> To: XSI(at)Softimage.COM
> Subject: AW: [Rendering/scripting] - camera override at render/save
> scene outside project directory
>
> Hi Kim, hi Raffaele,
>
> thank you very much for your insights!
> I think I will use render passes for my cameras which I create within
> XSI
> prior submitting the job. The use of XSIbatch with the script flag
> sounds
> great as well, but for the time being, I will try scripting within XSI
> with
> the GUI.
> Creating new project every time for submitting render jobs is probably
> a bit
> too much - deleting the unused folders etc. Is it perhaps possible to
> customize the XSI Database structure - or is it always one main folder
> and
> its subdirectories? At the moment, we have a special directory, where
> the
> render - files lie. But probably we can change this to a folder within
> the
> project directory - which is the easiest way, I think.
> I will have a look at your batchmaker script - perhaps it helps me
> further
> along. At the moment we mainly use Maya and at render several
> environment
> variable values are integrated into the image names etc... Now I try to
> mimic this behavior in XSI - which works quite well... however I have
> quite
> a lot of work ahead.
> Thanks again and kind regards,
>
> Cornelius
>
>
>
> -----Ursprüngliche Nachricht-----
> Von: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] Im
> Auftrag von
> Raffaele Scaduto-Mendola
> Gesendet: Montag, 12. Mai 2008 22:09
> An: XSI(at)Softimage.COM
> Betreff: Re: [Rendering/scripting] - camera override at render/save
> scene
> outside project directory
>
> Hi Cornelius,
>
> Yes, yes and yes.
>
> 1 - xsibatch -script will give you complete access to any XSI parameter
> through scripting. So you can basically start xsibatch, run your script
> to
> make sure everything is setup, and then as part of your script run a
> renderpass command + you get access to things like ActiveX Object
> component
> should you be tied to a sql database or need to do some FileSystem
> operations.
> You should have full access to do so.
>
> 2 & 3, you can setup a publishing scheme where you can save out your
> scene
> outside the "provided" XSI/SoftImage directory structure.
> Unfortunately to run the save scene, you need to save it inside a xsi
> database. So what I do is create a localDataBase/user/system (so you
> have a
> backup in case hell breaks loose on your production), save your scene
> out
> and then copy your .scn (and .scntoc file) using the fileSystem Object
> to
> which ever location you might provide (through web browser or file
> directives).
> Be aware, if you are using point baking, spring caching, etc... you
> will
> have to account for these extra files in your copy commands.
>
> Cheers,
> RSM.
>
> Cornelius Porzig wrote:
> >
> > Hi all,
> >
> > I?m trying to write a render submission script for XSI which sends
> > render jobs to Rush. At the moment I?m at a very early development
> > stage and (python) scripting in XSI is new ground for me.
> >
> > Currently I have basically 3 questions if my ideas can be achieved:
> >
> > - Is it possible to override the camera XSI is using at
> > batch-rendering? With a flag perhaps? Sometimes I have several
> cameras
> > in one scene and I don?t want to create different render passes for
> > all the cameras. I tried to change the camera in the SCNTOC-file,
> > however it seems, that this file is not evaluated prior rendering. Or
> > is duplicating the passes with a script, setting the camera, save the
> > scene for rendering and then deleting the new passes the way to go?
> >
> > - Can I save a scene for rendering as copy without messing with the
> > current working scene? E.g.: When I submit a scene for rendering, my
> > current scene is saved as copy at a different location under a new
> > name while preserving the current active scene name. At the moment I
> > store my current scene name in a variable, save the render-scene in
> > different location and then recall my initial scene name and save
> once
> > to have my old scene name at my old location back.
> >
> > - Is it possible to save scenes outside the project directory with
> the
> > help of scripting? Whenever I try this with a script, the file
> browser
> > opens. Can this behavior be overridden or am I doing something wrong?
> >
> > These are my questions for the moment and perhaps you can point me in
> > the right direction. Thanks in advance for your input!
> >
> > Kind regards,
> >
> > Cornelius
> >
> > ---------------------------------------------------------------------
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>
>
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