I have a feeling I found a way through scripting to link between two
materials so they share parts of a tree.
Entirely unsupported and may not work anymore. It was a long time ago
so I'd check the archives. If memory
serves it was fairly predictable. Just taking the standard connect
command you see in the logger and using
a node in a different material as the source. Also remember it gives
no visual feedback in the rendertree. So
I'd suggest you make a colour share or something to use as a
passthrough and name it shared so you can
see what's in common.
Cheers,
Alan.
On Wed, May 14, 2008 at 7:51 PM, Eric Deren <eric_list(at)dzignlight.com> wrote:
>
> Nevermind, I figured out what you meant. That may actually work.
> Thanks!
>
> -Eric
>
>
>
>
> ----- Original Message ----- From: "Eric Deren" <eric_list(at)dzignlight.com>
> To: <XSI(at)Softimage.COM>
> Sent: Wednesday, May 14, 2008 2:27 PM
> Subject: Re: sharing render trees + materials
>
>
>>
>>> make a texture and use it as your "color", sharing on
>>> all your materials...
>>
>> I don't think I understand... how do you use an texture (external to a
>> render tree) as a color (in the render tree)?
>>
>> Is there some external_color node I don't know about?
>>
>> -Eric
>>
>>
>
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