Without knowing more of your particular need, I hope I'm not wasting your
time. What about doing 2 passes one for each color on the whole of the
objects? Then do a depth pass and use the depth pass to use as a gradient
wipe. Just a thought, may or may not be viable for your situation.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Eric Deren
Sent: Wednesday, May 14, 2008 2:30 PM
To: XSI(at)Softimage.COM
Subject: Re: sharing render trees + materials
> or just render each material in a separate pass or framebuffer
> and blend them in comp.
Thought about that one but logistically can't do it... there are
about 40 discrete animations that have to happen and each one would span
three passes, making about 120 passes.
-Eric
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