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ahmm yeah I'm sorry I didn't explain well.
But what I meant is that if you use a normal texture (a bitmap, lets say you have 3 colors so it's just 3 files). Then you use these 3 textures in all the 40 shaders you'll have... and then make the variations/animation in another node (a color correction for example).
Now when you update this 3 bitmaps (they are naturally, external files), you will update all your 40 shaders that are referencing those files.
I think you got it.
2008/5/14 Eric Deren < eric_list(at)dzignlight.com>:
Nevermind, I figured out what you meant. That may actually work.
Thanks!
-Eric
----- Original Message ----- From: "Eric Deren" <eric_list(at)dzignlight.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, May 14, 2008 2:27 PM
Subject: Re: sharing render trees + materials
make a texture and use it as your "color", sharing on
all your materials...
I don't think I understand... how do you use an texture (external to a render tree) as a color (in the render tree)?
Is there some external_color node I don't know about?
-Eric
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