Re: sharing render trees + materials

Date : Wed, 14 May 2008 12:29:52 -0700
To : XSI(at)Softimage.COM
From : "Thiago Costa" <thiagocosta3d(at)gmail.com>
Subject : Re: sharing render trees + materials
ahmm yeah I'm sorry I didn't explain well.

But what I meant is that if you use a normal texture (a bitmap, lets say you have 3 colors so it's just 3 files). Then you use these 3 textures in all the 40 shaders you'll have... and then make the variations/animation in another node (a color correction for example).

Now when you update this 3 bitmaps (they are naturally, external files), you will update all your 40 shaders that are referencing those files.

I think you got it.

2008/5/14 Eric Deren <eric_list(at)dzignlight.com>:

Nevermind, I figured out what you meant.  That may actually work.
Thanks!

-Eric




----- Original Message ----- From: "Eric Deren" <eric_list(at)dzignlight.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, May 14, 2008 2:27 PM
Subject: Re: sharing render trees + materials



make a texture and use it as your "color", sharing on
all your materials...

 I don't think I understand...  how do you use an texture (external to a render tree) as a color (in the render tree)?

 Is there some external_color node I don't know about?

-Eric



---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.