i think it´s still working.
you´ve to use the source from the other mat not the transient container link
!
dirty isn´t it ...
----- Original Message -----
From: "Alan Jones" <skyphyr(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, May 14, 2008 9:10 PM
Subject: Re: sharing render trees + materials
I have a feeling I found a way through scripting to link between two
materials so they share parts of a tree.
Entirely unsupported and may not work anymore. It was a long time ago
so I'd check the archives. If memory
serves it was fairly predictable. Just taking the standard connect
command you see in the logger and using
a node in a different material as the source. Also remember it gives
no visual feedback in the rendertree. So
I'd suggest you make a colour share or something to use as a
passthrough and name it shared so you can
see what's in common.
Cheers,
Alan.
On Wed, May 14, 2008 at 7:51 PM, Eric Deren <eric_list(at)dzignlight.com>
wrote:
Nevermind, I figured out what you meant. That may actually work.
Thanks!
-Eric
----- Original Message ----- From: "Eric Deren"
<eric_list(at)dzignlight.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, May 14, 2008 2:27 PM
Subject: Re: sharing render trees + materials
make a texture and use it as your "color", sharing on
all your materials...
I don't think I understand... how do you use an texture (external to a
render tree) as a color (in the render tree)?
Is there some external_color node I don't know about?
-Eric
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