Re: sharing render trees + materials

Date : Thu, 15 May 2008 00:01:09 +0200
To : <XSI(at)Softimage.COM>
From : "christian keller" <christian(at)fongfood.com>
Subject : Re: sharing render trees + materials
i think it´s still working.
you´ve to use the source from the other mat not the transient container link !
dirty isn´t it ...


----- Original Message ----- From: "Alan Jones" <skyphyr(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, May 14, 2008 9:10 PM
Subject: Re: sharing render trees + materials



I have a feeling I found a way through scripting to link between two
materials so they share parts of a tree.

Entirely unsupported and may not work anymore. It was a long time ago
so I'd check the archives. If memory
serves it was fairly predictable. Just taking the standard connect
command you see in the logger and using
a node in a different material as the source. Also remember it gives
no visual feedback in the rendertree. So
I'd suggest you make a colour share or something to use as a
passthrough and name it shared so you can
see what's in common.

Cheers,

Alan.

On Wed, May 14, 2008 at 7:51 PM, Eric Deren <eric_list(at)dzignlight.com> wrote:

Nevermind, I figured out what you meant. That may actually work. Thanks!

-Eric




----- Original Message ----- From: "Eric Deren" <eric_list(at)dzignlight.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, May 14, 2008 2:27 PM
Subject: Re: sharing render trees + materials




make a texture and use it as your "color", sharing on
all your materials...

I don't think I understand... how do you use an texture (external to a render tree) as a color (in the render tree)?

 Is there some external_color node I don't know about?

-Eric



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