I'm having problems
remembering how to deform a mesh (or surface) using another object. It
involves some concoction of native XSI tools and behaves similar to the old
Konshus tools for Softimage|3D if anybody remembers those. Basically, you
have a sphere and you drag it along another surface. The surface's points
get displaced by the sphere - and stay displaced. Kind of like clay
sculpting. I'm not talking the push paint tool, because that only
displaces along the surface normals.
Anybody remember the
steps to set that up?
thanks,
Matt