mathieu.bertrand(at)hotmail.com wrote:
2. How those Xsi decide which object in the instance group it uses first?
It's your (ParticleID * 23827) % InstanceCount
So if your ID count is like 4, then your event script would be something
like --
Inst_Count = 4;
my_ID = myParticles(i).ID;
Inst_Ind = (my_ID * 23827 ) % Inst_Count ;
Just don't bother trying to forcibly set the ID on the particle, I've
had bad things happen. Messing with Age can be bad sometimes too,
better to kill or move the particle below a certain height at which
point another event kills it.
-T
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