Re: Register Operator... How to deal with Ports.

Date : Wed, 21 May 2008 20:05:46 +0100
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: Register Operator... How to deal with Ports.
I have a vague feeling that groups with multiple ports have only worked for me
when the ports were all from the same object. I.e. the polymesh and
the kinematics
for example.

Think I mailed the list about it then so an archive search might show something.

Cheers,

Alan.

On Wed, May 21, 2008 at 6:38 PM, kim aldis <xsi(at)kim-aldis.co.uk> wrote:
> I don't think so. I've made 2 groups and I'm connecting multiple kinematics
> and primitives to them, kinematics to one, prims to the other. Pseudo code:-
>
>
>
> PortGroup oPrimGroup = newOp.AddPortGroup( L"KineStates", 1,500 );
>
> For i = 1 to 100 :
>
>     Primitive oPrim = oPrimArray[i];
>
>     CStatus stat = newOp.ConnectToGroup(oPrimGroup.GetIndex(), oPrim, iInst
> );
>
>
>
>
>
> A group can have as many inputs as you like but they must all be of the same
> type.
>
>
>
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> Jeremie Passerin
> Sent: 21 May 2008 17:32
> To: XSI(at)Softimage.COM
> Subject: Re: Register Operator... How to deal with Ports.
>
>
>
> Thanx Kim for helping me...
>
>
> but it seems to me that you use the same trick as me which is to create as
> many groups as Input.
>
>
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