Re: rendermap / lightmap SSS shader

Date : Tue, 27 May 2008 22:09:33 +0100
To : XSI(at)Softimage.COM
From : "Andreas Bystrom" <andreas.bystrom(at)gmail.com>
Subject : Re: rendermap / lightmap SSS shader
you can also try baking the illumination into a vertexmap, and then
"comp" the textures on top of that.

if you need lots of detail you can subdivide the mesh a bit. I found
this method to be working rather well, I still had to rendermap from
3-4 different camea-locations but it was much easier to get nice
smooth results compared to rendermapping into textures.


On Tue, May 27, 2008 at 9:07 PM, peter boeykens <peter_b(at)skynet.be> wrote:
> Thanks for the link.
>
> I am doing multiple rendermaps with the camera in different positions, and
> recombining them - this gives me a fairly good result.
>
> It's just a lot of work - mostly because of the very slow rendering times
> and instability of rendermap.
> A 2k rendermap is 1.5 hours on average on the stuff I'm working on - regular
> 2k renders are less than 15 minutes. I'm scripting overnight renders of
> several rendermaps which helps out a lot - but one night out of two
> rendermap either crashes, freezes or simply disappears.
>
> ...
>
>
> ----- Original Message ----- From: "Halfdan Ingvarsson"
> <hingvars(at)Softimage.COM>
> To: <XSI(at)Softimage.COM>
> Sent: Tuesday, May 27, 2008 5:06 PM
> Subject: RE: rendermap / lightmap SSS shader
>
>
> It's not complicated what it does. It's basically a trick they used on
> Finding Nemo, described in some Siggraph notes, but using the camera's pov,
> rather than the light's pov. (see:
> http://graphics.stanford.edu/facecourse/facecloning05/Presentations/scat.pdf
> )
>
> The lightmap contains the interleaved illumination of the front and back
> surfaces (+depth of back) as seen from the camera, then the fast_sss shader
> simply blurs the image samples based on distance, for each sample lookup.
> This is why this trick won't work in a wraparound mode. If you froze the
> lightmap and then orbited, the SSS effect would look quite funky where you
> were viewing perpendicular to what the original camera's sampling position
> was.
>
> The only decent way to do it would be something along the lines of what Alan
> describes.
>
> - ½
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> Alan Jones
> Sent: 27-May-2008 10:55
> To: XSI(at)Softimage.COM
> Subject: Re: rendermap / lightmap SSS shader
>
> On Tue, May 27, 2008 at 3:20 PM, peter boeykens <peter_b(at)skynet.be> wrote:
>>
>> For "unsupporting" SSS - this seems lame - as it wouldn't take all
>> that much to get it to work.
>> The downfall is with the lightmap being camera dependent.
>> I dont think that's a limitation of lightmaps - as color sampler
>> lightmap is working with UV space.
>
> The fast SSS shaders don't do anything akin to an ordinary lightmap in UV
> space.
> They use lots of strange trickery behind the scenes to do their work and Zap
> is very tight lipped on their secret sauce used. Don't forget that Halfy is
> an exceptionally intelligent guy, if there was something on his end he could
> do to resolve this it would already be done.
>
> There's nothing stopping you from writing/employing someone to write your
> own SSS shader which could achieve similar speed using lightmaps by doing
> some nice trickery to store to a kdtree/bih instead of a UV space texutre
> and then looking that up within the main shader. It'd be nice and fast and
> you'd avoid the camera dependency that makes fast SSS so unhappy.
>
> Though if you use SSS a lot grab a copy of 3Delight - their SSS is
> absolutely gorgeous, though I've not look at whether they support
> rendermapping in XSI, though I'm sure Aghiles would be more than happy to
> provide customers with something that does this within XSI in order to get
> 3Delight into a new facility.
>
> Cheers,
>
> Alan.
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi
>

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.