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the start of the thread was Kris' mail, he wanted to rendermap a static
character(?) to gain rendertime,
in my case it's for creating assets for realtime / in-game use.
There's other productions than the ones relying on renderfarms and long
times per frame.
----- Original Message -----
From: "Harry Bardak" <hb_xsimailinglist(at)hotmail.com>
To: <xsi(at)Softimage.COM>
Sent: Wednesday, May 28, 2008 3:47 PM
Subject: RE: rendermap / lightmap SSS shader
It seams you are putting a lot of effort to bake something that is view
dependant anyway ?
the render time will be obviously faster than calculating but he human time
dedicated seams to be higher than just calculating in live the SSS effect.
Plus this setup may just only work for your turntable and be totally useless
in a production environement.
The first question you should answer is why you need to rendermap your SSS.
What is increasing your render time ?
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