there is a pointcache exporter/importer for blender:
http://blenderartists.org/forum/showthread.php?t=105959
and a really basic workflow for fluids:
http://www.xsibase.com/forum/index.php?board=13;action=display;threadid=22903
You could render motionvectors with blender (and somehow adapt them to
be used with reelsmart e.g.) but I havent looked into that...
Do pointcached meshes get deformation MB in mentalray? Guess so...
Sandy Sutherland schrieb:
Tim - we use Kai's point cache tools to move stuff between XSi and
Maya - works really well - in fact doing a whole bunch of Nclothing on
a character now - pretty sure it could be adapted to use with blender
- one of the guys here made a Houdini version too!!
S.
Tim Leydecker wrote:
In regards to XSI, how do you transfer data like clothsimulations
between blender and XSI?
Is there a way of doing this for fluids as well?
What´s the current level of development there,
sequential *.obj files? How about motionblurring
that?
There was recently a discussion about setting mR
motionblur offset to 0.25 or something like that
to result in motionvectors being correctly created
for a mesh (meshes, basically) with changing numbers
of vertices per frame (for fluids). Do you use any of that?
Cheers
tim
Stefan Andersson wrote:
people have no problems with switching render engines or getting used
to other applications... but as soon as we are talking 3d
applications.. :)
The ui is a bit akward at first, but you'll get the hang of it. I have
no problems at all with it. But I guess I'm a sick puppy since I work
with xsi, maya, blender, photoshop, gimp, zbrush, matchmover,
realflow... So learning blender wasnt all that difficult.
regards
stefan
On 5/28/08, Tim Leydecker <baueroink(at)gmx.de> wrote:
Is that including the getting used to the default interface and
interaction with things in Blender?
I would hope I´m not stupid but whenever I tried to get into Blender,
the complete difference in layout, GUI and usage made me give up.
It always felt as if one had to suddenly do all things completely
different than in other programs...damn, even Houdini makes use
of some common sense nowadays.
Cheers
tim
P.S: Fluids and cloth always interested me in blender
Stefan Andersson wrote:
Just wanted to bump up this thread in my gmail account :)
But seriously... I'm getting better results with Blender Cloth than
with XSI Cloth or Syflex... pretty interesting... :)
/stefan
On 5/7/08, Stefan Andersson <sanders3d(at)gmail.com> wrote:
Hi All,
I'm about to bark into using cloth for our next two commercials...
well... gonna make try at using it anyhow. Clothes are tshirts and
skirts. Anyhow, anyone have any kind of tips and trix they would
like
to share? anything... bugs? speed improvments? stories?
:)
regards
stefan andersson
--
__________________________________________
Pixel Abuser (at) http://www.swiss.se/
Blog (at) http://sanders3d.blogspot.com/
Web (at) http://sanders3d.googlepages.com/
work e.mail: stefan [at] swiss.se
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