I forgot one thing, I also export Null animation data with PointOven
(.mot files).
/stefan
On 5/29/08, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> I used the mdd format to import and export the animation mesh data.
> And importing objs for the base meshes.
>
> I'm looking into the PC2 importer/exporter right now.
>
> regards
>
> stefan
>
>
>
> On 5/29/08, Tim Leydecker <baueroink(at)gmx.de> wrote:
> > In regards to XSI, how do you transfer data like clothsimulations
> > between blender and XSI?
> >
> > Is there a way of doing this for fluids as well?
> >
> > What´s the current level of development there,
> > sequential *.obj files? How about motionblurring
> > that?
> >
> > There was recently a discussion about setting mR
> > motionblur offset to 0.25 or something like that
> > to result in motionvectors being correctly created
> > for a mesh (meshes, basically) with changing numbers
> > of vertices per frame (for fluids). Do you use any of that?
> >
> > Cheers
> >
> > tim
> >
> >
> >
> >
> > Stefan Andersson wrote:
> >
> > > people have no problems with switching render engines or getting used
> > > to other applications... but as soon as we are talking 3d
> > > applications.. :)
> > >
> > > The ui is a bit akward at first, but you'll get the hang of it. I have
> > > no problems at all with it. But I guess I'm a sick puppy since I work
> > > with xsi, maya, blender, photoshop, gimp, zbrush, matchmover,
> > > realflow... So learning blender wasnt all that difficult.
> > >
> > > regards
> > > stefan
> > >
> > >
> > > On 5/28/08, Tim Leydecker <baueroink(at)gmx.de> wrote:
> > >
> > > > Is that including the getting used to the default interface and
> > > > interaction with things in Blender?
> > > >
> > > > I would hope I´m not stupid but whenever I tried to get into Blender,
> > > > the complete difference in layout, GUI and usage made me give up.
> > > >
> > > > It always felt as if one had to suddenly do all things completely
> > > > different than in other programs...damn, even Houdini makes use
> > > > of some common sense nowadays.
> > > >
> > > > Cheers
> > > >
> > > > tim
> > > >
> > > > P.S: Fluids and cloth always interested me in blender
> > > >
> > > > Stefan Andersson wrote:
> > > >
> > > >
> > > > > Just wanted to bump up this thread in my gmail account :)
> > > > >
> > > > > But seriously... I'm getting better results with Blender Cloth than
> > > > > with XSI Cloth or Syflex... pretty interesting... :)
> > > > >
> > > > > /stefan
> > > > >
> > > > >
> > > > >
> > > > > On 5/7/08, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> > > > >
> > > > >
> > > > > > Hi All,
> > > > > >
> > > > > > I'm about to bark into using cloth for our next two commercials...
> > > > > > well... gonna make try at using it anyhow. Clothes are tshirts and
> > > > > > skirts. Anyhow, anyone have any kind of tips and trix they would
> > like
> > > > > > to share? anything... bugs? speed improvments? stories?
> > > > > >
> > > > > > :)
> > > > > >
> > > > > > regards
> > > > > > stefan andersson
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > > __________________________________________
> > > > > > Pixel Abuser (at) http://www.swiss.se/
> > > > > > Blog (at) http://sanders3d.blogspot.com/
> > > > > > Web (at) http://sanders3d.googlepages.com/
> > > > > > work e.mail: stefan [at] swiss.se
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > >
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> __________________________________________
> Pixel Abuser (at) http://www.swiss.se/
> Blog (at) http://sanders3d.blogspot.com/
> Web (at) http://sanders3d.googlepages.com/
> work e.mail: stefan [at] swiss.se
>
--
__________________________________________
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Blog (at) http://sanders3d.blogspot.com/
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work e.mail: stefan [at] swiss.se
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