2008/5/20 Matt Lind <
mlind(at)carbinestudios.com>:
> Not grabber, sorry. After a bit of searching on Google, I think the tool's
> name was Smither. There used to be an 'unsupported gift' for Softimage|3D
> that did almost the same - 'Mush' if I remember it's name correctly.
>
> Anyway, I could've sworn some combination of native XSI tools could do the
> same. I'm inclined to think the spherical wave tool similar to the old
> Softimage|3D tutorial of using it to simulate food being swallowed and
> bulging the esophagus. Only I want the mesh to stay deformed after the icon
> passes over the vertices.
>
> If the XSI paint tool could do that, it would be better.
>
>
> Matt
>
>
>
>
> ________________________________
> From: owner-xsi(at)Softimage.COM [mailto:
owner-xsi(at)Softimage.COM] On Behalf Of
> Grahame Fuller
> Sent: Tuesday, May 20, 2008 1:12 PM
> To: XSI(at)Softimage.COM
> Subject: RE: Jog my memory - deformations
>
> Get > Primitive > Control Object > Volume Deform is very similar to Konshus'
> Grabber, if that's the one you're looking for.
>
> gray
> ________________________________
> From: owner-xsi(at)Softimage.COM [mailto:
owner-xsi(at)Softimage.COM] On Behalf Of
> Thiago Costa
> Sent: Tuesday, May 20, 2008 3:28 PM
> To: XSI(at)Softimage.COM
> Subject: Re: Jog my memory - deformations
>
> Hey Matt,
> You can use a geometry and a particle system for that.
> Make the geometry be Cage deformed by the particle system, then apply your
> deformations in the particle system.
>
> Using the MT_MG addon will help a lot on that... as you can set a null to
> translate particles and the create a
> particle cloud that has one particle per vertex.
> good luck.
>
> 2008/5/20 Ahmidou Lyazidi <
ahmidou.xsi(at)gmail.com>:
>>
>> Hi Matt
>> I remember using softbodies to achieve that, there is also a script called
>> Particle Deform, but it seems to not be online anymore
>>
http://xsibase.com/scripts/simulate.php?detail=385
>>
>> Regards
>>
>> Ahmidou
>>
>> 2008/5/20 Matt Lind <
mlind(at)carbinestudios.com>:
>>>
>>> I'm having problems remembering how to deform a mesh (or surface) using
>>> another object. It involves some concoction of native XSI tools and behaves
>>> similar to the old Konshus tools for Softimage|3D if anybody remembers
>>> those. Basically, you have a sphere and you drag it along another surface.
>>> The surface's points get displaced by the sphere - and stay displaced. Kind
>>> of like clay sculpting. I'm not talking the push paint tool, because that
>>> only displaces along the surface normals.
>>>
>>> Anybody remember the steps to set that up?
>>>
>>>
>>> thanks,
>>>
>>>
>>> Matt
>>>
>>>
>
>