So I have model, I apply a material using Get>Material>Phong, a PPG for
Phong appears, I tweak....but I see no means of opening a shaderball for
the Phong from the PPG? Is this an oversight on my part? Is there a way
to do this from the PPG without opening the Render Tree?
I know that I can open a basic Shaderball Viewer using
View>Rendering/Texturing> Shaderball Viewer, but the shaderball does not
connect to the Phong I am editing with the PPG. So then how does one
manually call the Shaderball and have it reflect the material you are
working on? I've tried selecting the Material directly in explorer, I've
even tried drag&dropping the material from the explorer into the
standalone shaderball viewer, but nothing? After reviewing the man
pages I can only find a reference to using the V icon of a render tree
node to initialize a manually opened shaderball viewer to receive
material focus.
Say it isn't so.......
--
Joey Ponthieux
NCI Information Systems Inc.
NASA Langley Research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.
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