shaderball not?

Date : Thu, 29 May 2008 11:33:07 -0400
To : XSI(at)Softimage.COM
From : "Ponthieux, Joey" <j.ponthieux(at)nasa.gov>
Subject : shaderball not?
So I have model, I apply a material using Get>Material>Phong, a PPG for Phong appears, I tweak....but I see no means of opening a shaderball for the Phong from the PPG? Is this an oversight on my part? Is there a way to do this from the PPG without opening the Render Tree?

I know that I can open a basic Shaderball Viewer using View>Rendering/Texturing> Shaderball Viewer, but the shaderball does not connect to the Phong I am editing with the PPG. So then how does one manually call the Shaderball and have it reflect the material you are working on? I've tried selecting the Material directly in explorer, I've even tried drag&dropping the material from the explorer into the standalone shaderball viewer, but nothing? After reviewing the man pages I can only find a reference to using the V icon of a render tree node to initialize a manually opened shaderball viewer to receive material focus.

Say it isn't so.......


-- Joey Ponthieux NCI Information Systems Inc. NASA Langley Research Center ____________________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.

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