RE: FBX Import

Date : Thu, 29 May 2008 12:08:53 -0400
To : <XSI(at)Softimage.COM>
From : "John Payne" <john(at)pureny.com>
Subject : RE: FBX Import

Hi Brad,

 

I recall having this problem with crosswalk freezing up importing .fbx files into XSI 6.5, and this was with simple camera data, (camera, camera interest, and camera root).  I was under the gun, so my hack solution was to import the animation into XSI 5.11 using the old fbxxsi Addon.

Let me know if you need it.

 

Cheers,

 

- John

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Bradley Gabe
Sent: Thursday, May 29, 2008 11:11 AM
To: xsi(at)Softimage.COM
Subject: FBX Import

 

Are there any caveats I need to know about importing FBX files into XSI? For example, specific elements to make sure not to include, if possible.

I have Crosswalk 2.6 installed and am trying to import a take from Motion Builder, which is basically nothing but an animated skeleton, no geometry, no envelope. When I run the import, the null hierarchy comes into XSI, but freezes at 22% (processing elements). At this point, I can cancel the import process without hosing XSI, but none of the animation has come in.

Any advice or tips here would be appreciated. :-)

Thanks!
-Brad

  • Follow-Ups:
  • References:
    • FBX Import
      • From: "Bradley Gabe" <withanar(at)gmail.com>

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