2008/5/20 Matt Lind <
mlind(at)carbinestudios.com>:
>
Not grabber, sorry. After a bit of searching on Google, I think the
tool's
> name was Smither. There used to be an 'unsupported
gift' for Softimage|3D
> that did almost the same - 'Mush' if I
remember it's name correctly.
>
> Anyway, I could've sworn some
combination of native XSI tools could do the
> same. I'm
inclined to think the spherical wave tool similar to the old
>
Softimage|3D tutorial of using it to simulate food being swallowed
and
> bulging the esophagus. Only I want the mesh to stay
deformed after the icon
> passes over the vertices.
>
> If
the XSI paint tool could do that, it would be
better.
>
>
> Matt
>
>
>
>
>
________________________________
> From: owner-xsi(at)Softimage.COM
[mailto:
owner-xsi(at)Softimage.COM] On Behalf
Of
> Grahame Fuller
> Sent: Tuesday, May 20, 2008 1:12
PM
> To: XSI(at)Softimage.COM
> Subject: RE: Jog my memory -
deformations
>
> Get > Primitive > Control Object >
Volume Deform is very similar to Konshus'
> Grabber, if that's the one
you're looking for.
>
> gray
>
________________________________
> From: owner-xsi(at)Softimage.COM
[mailto:
owner-xsi(at)Softimage.COM] On Behalf
Of
> Thiago Costa
> Sent: Tuesday, May 20, 2008 3:28 PM
>
To: XSI(at)Softimage.COM
> Subject: Re: Jog my memory -
deformations
>
> Hey Matt,
> You can use a geometry and a
particle system for that.
> Make the geometry be Cage deformed by the
particle system, then apply your
> deformations in the particle
system.
>
> Using the MT_MG addon will help a lot on that... as
you can set a null to
> translate particles and the create a
>
particle cloud that has one particle per vertex.
> good
luck.
>
> 2008/5/20 Ahmidou Lyazidi <
ahmidou.xsi(at)gmail.com>:
>>
>>
Hi Matt
>> I remember using softbodies to achieve that, there is
also a script called
>> Particle Deform, but it seems to not be
online anymore
>>
http://xsibase.com/scripts/simulate.php?detail=385>>
>>
Regards
>>
>> Ahmidou
>>
>> 2008/5/20
Matt Lind <
mlind(at)carbinestudios.com>:
>>>
>>>
I'm having problems remembering how to deform a mesh (or surface)
using
>>> another object. It involves some concoction of
native XSI tools and behaves
>>> similar to the old Konshus
tools for Softimage|3D if anybody remembers
>>> those.
Basically, you have a sphere and you drag it along another
surface.
>>> The surface's points get displaced by the sphere -
and stay displaced. Kind
>>> of like clay sculpting.
I'm not talking the push paint tool, because that
>>> only
displaces along the surface normals.
>>>
>>> Anybody
remember the steps to set that
up?
>>>
>>>
>>>
thanks,
>>>
>>>
>>>
Matt
>>>
>>>
>
>