RE: FBX Import

Date : Thu, 29 May 2008 15:17:08 -0400
To : <XSI(at)Softimage.COM>
From : "Luc Bolduc" <lucb(at)Softimage.COM>
Subject : RE: FBX Import
Hello Brad, John, Juan,

We never experienced this issue internally. I would really appreciate if
you could send me the file so that we can repro and have a look.

If it's small you can send it directly to me. If not, put it on
ftp://ftp.softimage.com/incoming and let me know the file name.

Thanks!
LB

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Juan Brockhaus
Sent: May 29, 2008 12:32 PM
To: XSI(at)Softimage.COM
Subject: Re: FBX Import

hi,

actually I had the same situation, had to use 5.11 to import the fbx...

Juan



John Payne wrote:
> Hi Brad,
> 
>  
> 
> I recall having this problem with crosswalk freezing up importing .fbx

> files into XSI 6.5, and this was with simple camera data, (camera, 
> camera interest, and camera root).  I was under the gun, so my hack 
> solution was to import the animation into XSI 5.11 using the old 
> fbxxsi Addon.
> 
> Let me know if you need it.
> 
>  
> 
> Cheers,
> 
>  
> 
> - John
> 
>  
> 
> ----------------------------------------------------------------------
> --
> 
> *From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On 
> Behalf Of *Bradley Gabe
> *Sent:* Thursday, May 29, 2008 11:11 AM
> *To:* xsi(at)Softimage.COM
> *Subject:* FBX Import
> 
>  
> 
> Are there any caveats I need to know about importing FBX files into
XSI? 
> For example, specific elements to make sure not to include, if
possible.
> 
> I have Crosswalk 2.6 installed and am trying to import a take from 
> Motion Builder, which is basically nothing but an animated skeleton, 
> no geometry, no envelope. When I run the import, the null hierarchy 
> comes into XSI, but freezes at 22% (processing elements). At this 
> point, I can cancel the import process without hosing XSI, but none of

> the animation has come in.
> 
> Any advice or tips here would be appreciated. :-)
> 
> Thanks!
> -Brad
> 
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