Try using the Material Panel, it shows the shader balls for the
materials on the selection.
> -----Original Message-----
> From: Ponthieux, Joey
>
> So I have model, I apply a material using Get>Material>Phong, a PPG
for
> Phong appears, I tweak....but I see no means of opening a shaderball
for
> the Phong from the PPG? Is this an oversight on my part? Is there a
way
> to do this from the PPG without opening the Render Tree?
>
> I know that I can open a basic Shaderball Viewer using
> View>Rendering/Texturing> Shaderball Viewer, but the shaderball does
not
> connect to the Phong I am editing with the PPG. So then how does one
> manually call the Shaderball and have it reflect the material you are
> working on? I've tried selecting the Material directly in explorer,
I've
> even tried drag&dropping the material from the explorer into the
> standalone shaderball viewer, but nothing? After reviewing the man
> pages I can only find a reference to using the V icon of a render
tree
> node to initialize a manually opened shaderball viewer to receive
> material focus.
---
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