Hi Tim,
at least with the KP_PointCache you can use your own curve to control the cache play back.
In both the XSI and Maya operators there is a toggle labeled "Use custom playback". Check this one to switch from the timeline to your "custom frame" value.
Kai
Le 30/05/08 à 18:50, "Tim Leydecker" <baueroink(at)gmx.de> a écrit :
>Thanks everyone for the insights!
>
>One more thing, is there ways to time-remap
>any of the various pointcache solutions non-uniformly?
>
>Using Maya clips, one can allways stretch and compress
>things a little bit in general (don´t have experience
>with other per frame caches yet, only the Maya cache files).
>
>BUT, it seems not possible to use a functioncurve to
>modify a cache(playback/timeremapping) which is a shame
>as most of the time, it´s just *a tick or two off beat
>here and there* for a better, if not perfect result.
>
>Same for any shapeanimations.
>
>Cheers
>
>tim
>
>
>Stefan Andersson wrote:
>> I forgot one thing, I also export Null animation data with PointOven
>> (.mot files).
>>
>> /stefan
>>
>>
>>
>> On 5/29/08, Stefan Andersson <sanders3d(at)gmail.com> wrote:
>>> I used the mdd format to import and export the animation mesh data.
>>> And importing objs for the base meshes.
>>>
>>> I'm looking into the PC2 importer/exporter right now.
>>>
>>> regards
>>>
>>> stefan
>>>
>>>
>>>
>>> On 5/29/08, Tim Leydecker <baueroink(at)gmx.de> wrote:
>>> > In regards to XSI, how do you transfer data like clothsimulations
>>> > between blender and XSI?
>>> >
>>> > Is there a way of doing this for fluids as well?
>>> >
>>> > What´s the current level of development there,
>>> > sequential *.obj files? How about motionblurring
>>> > that?
>>> >
>>> > There was recently a discussion about setting mR
>>> > motionblur offset to 0.25 or something like that
>>> > to result in motionvectors being correctly created
>>> > for a mesh (meshes, basically) with changing numbers
>>> > of vertices per frame (for fluids). Do you use any of that?
>>> >
>>> > Cheers
>>> >
>>> > tim
>>> >
>>> >
>>> >
>>> >
>>> > Stefan Andersson wrote:
>>> >
>>> > > people have no problems with switching render engines or getting used
>>> > > to other applications... but as soon as we are talking 3d
>>> > > applications.. :)
>>> > >
>>> > > The ui is a bit akward at first, but you'll get the hang of it. I have
>>> > > no problems at all with it. But I guess I'm a sick puppy since I work
>>> > > with xsi, maya, blender, photoshop, gimp, zbrush, matchmover,
>>> > > realflow... So learning blender wasnt all that difficult.
>>> > >
>>> > > regards
>>> > > stefan
>>> > >
>>> > >
>>> > > On 5/28/08, Tim Leydecker <baueroink(at)gmx.de> wrote:
>>> > >
>>> > > > Is that including the getting used to the default interface and
>>> > > > interaction with things in Blender?
>>> > > >
>>> > > > I would hope I´m not stupid but whenever I tried to get into Blender,
>>> > > > the complete difference in layout, GUI and usage made me give up.
>>> > > >
>>> > > > It always felt as if one had to suddenly do all things completely
>>> > > > different than in other programs...damn, even Houdini makes use
>>> > > > of some common sense nowadays.
>>> > > >
>>> > > > Cheers
>>> > > >
>>> > > > tim
>>> > > >
>>> > > > P.S: Fluids and cloth always interested me in blender
>>> > > >
>>> > > > Stefan Andersson wrote:
>>> > > >
>>> > > >
>>> > > > > Just wanted to bump up this thread in my gmail account :)
>>> > > > >
>>> > > > > But seriously... I'm getting better results with Blender Cloth than
>>> > > > > with XSI Cloth or Syflex... pretty interesting... :)
>>> > > > >
>>> > > > > /stefan
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > > On 5/7/08, Stefan Andersson <sanders3d(at)gmail.com> wrote:
>>> > > > >
>>> > > > >
>>> > > > > > Hi All,
>>> > > > > >
>>> > > > > > I'm about to bark into using cloth for our next two commercials...
>>> > > > > > well... gonna make try at using it anyhow. Clothes are tshirts and
>>> > > > > > skirts. Anyhow, anyone have any kind of tips and trix they would
>>> > like
>>> > > > > > to share? anything... bugs? speed improvments? stories?
>>> > > > > >
>>> > > > > > :)
>>> > > > > >
>>> > > > > > regards
>>> > > > > > stefan andersson
>>> > > > > >
>>> > > > > >
>>> > > > > >
>>> > > > > >
>>> > > > > > --
>>> > > > > > __________________________________________
>>> > > > > > Pixel Abuser (at) http://www.swiss.se/
>>> > > > > > Blog (at) http://sanders3d.blogspot.com/
>>> > > > > > Web (at) http://sanders3d.googlepages.com/
>>> > > > > > work e.mail: stefan [at] swiss.se
>>> > > > > >
>>> > > > > >
>>> > > > > >
>>> > > > >
>>> > > > >
>>> > > > >
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>>>
>>> __________________________________________
>>> Pixel Abuser (at) http://www.swiss.se/
>>> Blog (at) http://sanders3d.blogspot.com/
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>>>
>>
>>
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