RE: shaderball not?

Date : Fri, 30 May 2008 16:46:02 -0400
To : <XSI(at)Softimage.COM>
From : "Luc-Eric Rousseau" <lucer(at)Softimage.COM>
Subject : RE: shaderball not?
You can make the material panel's shaderball a little larger, 48x48
pixel, but indeed that's it.

One option for you would be to pop an Object View (it tracks the
selection) and open a render region in it.  
You could also make a custom view that drives either an object view or a
Shelf (it's what is shown in the top part of the material manager) with
the material used by the current scene selection.


> -----Original Message-----
> From: Ponthieux, Joey
> 
> Luc-Eric,
> Thanks for the reply.  From the material panel thumbnails are really
> small and I've found no way to change that. It's not very useful for
> what I need it for. I do realize I can use the Material Manager and
that
> I can call a viewer from the Rendertree,  unfortunately  what I really
> want is to be able to call it directly from the property page.
> 
> The point is that on occasion I don't really need either the
rendertree
> or material manager or the material panel. I'm doing something quickly
> and setting up base materials, for pre-vis, mockup stuff, or initial
> creation generally and I'm using a simple mass construction approach
> where I am using the Model>Get>Material  command to apply base
materials
> without having to leave the modeling scope of the interface. When I
> generate and assign a material this way(it's very SI3d hehe) a  PPG
> opens and I can do some basic tweaking to the material  but I don't
get
> a shaderball to see the result of the tweaks.
> 
> What I would really like is a command...a V Button or whatever, on the
> PPG which would call a new shaderball which is connected to the PPG I
am
> working with. I want the shaderball to set shading, specular,
> approximate reflections, and transparencies etc very quickly. I will
go
> back and refine the materials in the rendertree later, but for now I'm
> just wanting to do basic setup and move on.  The Material Panel would
> have worked for this if it provided a full shaderball viewer but it
doesn't.
> 
>  It would be really nice if I could open a shaderball viewer manually,
> set it to respond to the currently selected or created material,
and/or
> have the ability to drag and drop the materials_ or models_ which I
want
> the shaderball to reflect. Being able to dock the full shaderball to
> PPG, or Material Panel, would be nice as well. Since you can hide
> aspects of the Material Panel from view you could affectively reduce
it
> to the shaderball if needed to work the way I expected the shaderball
to
> work originally(but doesn't) that is to update with the selected
> material or geometry. Icons to control the hide/unhide of Material
panel
> options would.....
> 
> well I think you get the picture.
> 
> Thanks
> 
> Joey Ponthieux
> NCI Information Systems Inc.
> NASA Langley Research Center
> ____________________________________________________________
> Opinions stated here-in are strictly those of the author and
> do not represent the opinions of NASA or any other party.

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.